Belsa "Hub" Canvassrose

Escaped Chelaxian Slave known for her resourcefulness and skilled craftsmanship


Female Halfling Rogue (Trapsmith) 2
NG Small Humanoid (Halfling)
Init 3; Senses Perception +9
AC 18, touch 14, flat-footed 15 (
4 armor, 3 Dex, +1 size)
hp 16 (2d8)
Fort +1, Ref +7, Will +3
Defensive Abilities Evasion; Resist Practicality (Craft (Traps))
Spd 20 ft.
Melee Sap +3 (1d4
1/20/x2) and
Shortsword 3 (1d41/19-20/x2) and
Unarmed Strike 3 (1d21/20/x2)
Ranged Crossbow, Light 5 (1d6/19-20/x2) and
Sling +5 (1d3
1/20/x2) and
Staff Sling, Half. 5 (1d61/20/x3)
Special Attacks Sneak Attack 1d6
Str 12, Dex 17, Con 10, Int 16, Wis 14, Cha 10
Base Atk +1; CMB +1; CMD 14
Feats Martial Weapon Proficiency: Sling Staff, Halfling, Rogue Weapon Proficiencies, Well-Prepared: Sleight of Hand
Traits Improvisational Equipment, Lettered
Skills Acrobatics +8, Appraise +7, Climb +5, Craft (Traps) +10, Disable Device +9, Disguise +4, Escape Artist +7, Fly +5, Knowledge (Dungeoneering) +7, Knowledge (Local) +7, Linguistics +7, Perception +9, Profession (Quartermaster) +6, Ride +4, Sense Motive +8, Sleight of Hand +8, Stealth +12, Use Magic Device +5
Languages Common, Dwarven, Elven, Gnome, Goblin, Halfling
SQ Compass, Earplugs, Hero Points (1), Trapfinding +1
Combat Gear Crossbow, Light, Mithral Shirt, Sap, Shortsword, Sling, Staff Sling, Half.; Other Gear Artisan’s tools: Craft (Traps), Backpack, Masterwork (23 @ 13.35 lbs), Bedroll, Caltrops (2), Candle (3), Case, map or scroll (empty), Chalk, 1 piece (3), Chalkboard, Compass, Earplugs, Eyeglasses, Fishhook (3), Flask, Flint and steel, Hat, Magnet, Marbles, Thieves’ tools, Tindertwig (2), Twine (50’)
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Lettered +1 trait bonus to Linguistics to decipher language, never false conclusion.
Practicality: Craft (Traps) +2 save vs. illusion, +2 Sense Motive, +2 to selected Craf or Profession skill.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.
Well-Prepared: Sleight of Hand DC 10
gp cost check and you “happen” to have the desired item on your person.


Belsa "Hub" Canvassrose

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